A 2.5D narrative indie game about escaping into fantasy, confronting reality, and finally reweaving the self.
2D Side-Scrolling Puzzle Platformer —
In Development
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Practices
3D
Masked Act
2026 Global Game Jam
Project
A first-person horror game built around the MASK mechanic, where survival is a high-stakes performance.
Dead Wave Hold
A first-person shooter survival game set in an abandoned, sealed-off hospital, where players must hold their ground against relentless waves of zombies.
The Warmth of Embers
NetEase 2026 Mini-Game Competition Entry A first-person narrative puzzle game where players collect memory fragments to uncover a family story set against the turn-of-the-millennium era.
2D
Even reincarnation in the underworld requires cheating on exams !?
2025 TapTap · Spotlight – A 48h Game Jam Project
A darkly comedic game built around a reincarnation exam, using an absurd cycle of cheating and rebirth to warn players about the cost of breaking the rules.
Never Still
A 2D platform combat game that uses a health-draining stagnation mechanic to express the idea that only by moving forward can one break free.
Cat Knight
Teaching Case for Game Programming Design
A hands-on training project centered on platform jumping, designed to cover the core fundamentals of Unity 2D.
AIGC
Memories, Together
A memory-driven game that uses AI to document and celebrate campus life.
Information Dust Age: How Does AIGC Overwhelm Reality?
An Immersive XR Exhibition on AIGC-Driven Information Pollution and Visual Governance.
FC-Game Collection
这是一个针对 AI游戏 生成能力的实验性项目, 聚焦经典玩法的重构与快速原型验证。
FC-Game Collection
An experimental project investigating AI-generated game design, centered on reinterpreting classic gameplay and accelerating rapid prototyping.
I craft interactive worlds where emotion, space, and narrative intertwine — exploring how play transforms perception and feeling.
Working across Unity and Unreal Engine, I build 2D/3D experiences that merge industry craft with personal storytelling, using space, rhythm, and interaction to shape emotional journeys.
I see games not just as entertainment, but as a way to think, feel, and make sense of ourselves and the world — a space where imagined worlds echo real emotions.